Upcoming Events
Sunday, Nov 1 - Swiss
Sunday, Dec 6 - Monthly Tournament
Sunday, Jan 10 - Doubles
Sunday, Nov 1 - Swiss
Sunday, Dec 6 - Monthly Tournament
Sunday, Jan 10 - Doubles
| 1 | Rob | 3.90 |
| 2 | Jack | 3.55 |
| 3 | Mike | 3.10 |
| 4 | Steve | 2.35 |
| 5 | Roger | 1.25 |
| 6 | John | 0.35 |
| 9 (tie) | Greg | 0.10 |
| 9 (tie) | Rick | 0.10 |
| 9 (tie) | Stan | 0.10 |
Detailed results can be found at Backgames.org
October 4 (8 players)
Jack (1st),
Mike (2nd),
Steve (3rd)
September 20 (6 players)
Rob (1st),
Mike (2nd),
Roger (3rd)
Master points are earned based on size of match won
5-point matches won are worth 0.25 points
7-point matches won are worth 0.50 points
9-point matches won are worth 0.75 points
1st place earns 0.20 points per player in the tournament
2nd place earns 0.10 points per player in the tournament
3rd place earns 0.05 points per player in the tournament
0.10 points for participation in a tournament
The Miami Valley Backgammon Club has recently resumed friendly social tournaments in the Dayton area. All are welcome to join, and we are happy to provide instruction for players who are new to the game. Tournaments are scheduled irregularly, and will be advertised on this site and by e-mail.
Contact director@daytonbg.org for more information about our club, or to be added to our e-mail list.
WHEN:
Sunday November 1, 2026
Registration from 11:30 to 11:55 am, play starts at noon
Remember to adjust for Daylight Savings Time!
WHERE:
Marion's Piazza
711 Shroyer Rd
Dayton, OH 45419
Get Directions
COST:
$10, 100% returned in prize money:
60% 1st place, 30% 2nd, 10% 3rd
DETAILS: Swiss-style tournament. Each round, players will be paired against opponents with a similar record. Players will be ranked by number of matches won.
With 6-8 players: 3 rounds, 7-point matches
With 9-16 players: 4 rounds, 5-point matches
Please RSVP to director@daytonbg.org if you plan to attend.
We follow USBGF tournament rules as of 1/2025, except that use of 2 dice is not preferred. Local options:
LEGAL MOVES: Both players are required to identify any illegal move, so that it can be promptly corrected.
NO DICE ON CHECKERS: When a die lands on a checker (even if flat), the roll is invalid.
CLOCKS OPTIONAL: Clocks are not typically used, but are allowed if both players agree. 2 minutes per point plus 12 second delay.
USE OF TWO DICE OPTIONAL: Typically 4 dice are used for non-clocked play. Two dice can be used instead if both players agree.