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Miami Valley Backgammon Club

Dayton, Ohio

Upcoming Events

Sunday, Nov 1 - Swiss
Sunday, Dec 6 - Monthly Tournament
Sunday, Jan 10 - Doubles

2026 Master Point Standings

1 Rob 3.90
2 Jack 3.55
3 Mike 3.10
4 Steve 2.35
5 Roger 1.25
6 John 0.35
9 (tie) Greg 0.10
9 (tie) Rick 0.10
9 (tie) Stan 0.10

Detailed results can be found at Backgames.org

2026 Tournament Results

October 4 (8 players)
Jack (1st), Mike (2nd), Steve (3rd)

September 20 (6 players)
Rob (1st), Mike (2nd), Roger (3rd)

Master Point Computation

Master points are earned based on size of match won

5-point matches won are worth 0.25 points
7-point matches won are worth 0.50 points
9-point matches won are worth 0.75 points

1st place earns 0.20 points per player in the tournament
2nd place earns 0.10 points per player in the tournament
3rd place earns 0.05 points per player in the tournament

0.10 points for participation in a tournament

About Our Club

The Miami Valley Backgammon Club has recently resumed friendly social tournaments in the Dayton area. All are welcome to join, and we are happy to provide instruction for players who are new to the game. Tournaments are scheduled irregularly, and will be advertised on this site and by e-mail.

Contact director@daytonbg.org for more information about our club, or to be added to our e-mail list.

Next Tournament

WHEN: Sunday November 1, 2026
Registration from 11:30 to 11:55 am, play starts at noon
Remember to adjust for Daylight Savings Time!

WHERE: Marion's Piazza
711 Shroyer Rd
Dayton, OH 45419
Get Directions

COST: $10, 100% returned in prize money:
60% 1st place, 30% 2nd, 10% 3rd

DETAILS: Swiss-style tournament. Each round, players will be paired against opponents with a similar record. Players will be ranked by number of matches won.

With 6-8 players: 3 rounds, 7-point matches
With 9-16 players: 4 rounds, 5-point matches

Please RSVP to director@daytonbg.org if you plan to attend.

Tournament Rules

We follow USBGF tournament rules as of 1/2025, except that use of 2 dice is not preferred. Local options:

LEGAL MOVES: Both players are required to identify any illegal move, so that it can be promptly corrected.

NO DICE ON CHECKERS: When a die lands on a checker (even if flat), the roll is invalid.

CLOCKS OPTIONAL: Clocks are not typically used, but are allowed if both players agree. 2 minutes per point plus 12 second delay.

USE OF TWO DICE OPTIONAL: Typically 4 dice are used for non-clocked play. Two dice can be used instead if both players agree.